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MITCHELL KENNEY
Award-winning Sound and Dialogue Designer with 10+ years of audio experience and 3+ years in AAA game development, including credits on Marvel's Spider-Man 2 , Battlefield 6. Specialized in sound design, dialogue and technical implementation through audio middleware.

Electronic Arts
Battlefield 6
ROLE: ASSOCIATE AUDIO ARTIST
Worked on the Localization Audio Team at Electronic Arts.
- Supporting the audio localization lead/s of the project.
- Being responsible of the final audio quality of all integrated languages and the integration of the localized audio in the game.
- Audio processing, editing and mastering of all localized audio including
Spanish, Mexican, Italian, French, Brazilian, German, Polish, Korean, Japanese and Chinese.
- Checking and editing audio if needed for Story Cinematics and In-Game Cinematics.
- Checking and adjusting mixes of cinematic content.
- Bug fixing for all localized audio for gameplay and cinematics.
GAMEPLAY TRAILER:
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