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MITCHELL KENNEY
Award-winning Sound and Dialogue Designer with 10+ years of audio experience and 3+ years in AAA game development, including credits on Marvel's Spider-Man 2 , Battlefield 6. Specialized in sound design, dialogue and technical implementation through audio middleware.
UNREAL / UNITY & WWISE
This is a demonstration on implementing sounds with Wwise. Assets and sound mix are not final.
SCREENSHOTS
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