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MITCHELL KENNEY
Award-winning Sound and Dialogue Designer with 10+ years of audio experience and 3+ years in AAA game development, including credits on Marvel's Spider-Man 2 , Battlefield 6. Specialized in sound design, dialogue and technical implementation through audio middleware.

INSOMNIAC GAMES
MARVEL'S SPIDER-MAN 2
ROLE: ASSOCIATE DIALOGUE DESIGNER/COORDINATOR SOUND DESIGNER
Worked on the Dialogue and Sound Design team at Insomniac Games.
Dialogue:
- Added vocal exerts from voice actors to animations including main characters, enemy factions and pedestrians during combat and non-combat gameplay.
- Worked on most button mash interactive events for vocal exerts that were driven by real time parameter controls during gameplay, quick time events and in-game cinematics.
- Focused on adding vocal exerts and some dialogue lines to in-game cinematics and vignettes.
- Integrated dialogue assets into the middleware software and into the localization tool.
- Quality control for dialogue assets.
- Audio editing.
- Managed assets so they would have all the appropriate final vocal processing for game characters.
- Managed and organized assets for the localization team.
- Fixed gameplay bugs that involved vocal exerts and dialogue lines.
- Was involved fixing issues until the very end during the final mix of the game.
Sound Design:
- Managed to use proprietary tools and the proprietary game engine.
- Mainly focused on implementing Foley to animations for gameplay, vignettes and in-game cinematics.
- Worked on the sound design for some game characters including sandminions and symbiotes.
- Implemented environment sounds to game objects and to specific scenes through sound emitters and prefabs.
- Added haptic events to animations.
GAMEPLAY TRAILER:
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