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INSOMNIAC GAMES

MARVEL'S SPIDER-MAN 2

ROLE: ASSOCIATE DIALOGUE DESIGNER/COORDINATOR  SOUND DESIGNER

Worked on the Dialogue and Sound Design team at Insomniac Games.
 

Dialogue:
- Added vocal exerts from voice actors to animations including main characters,  enemy factions and pedestrians during combat and non-combat gameplay. 
- Worked on most button mash interactive events for vocal exerts that were driven by real time parameter controls during gameplay, quick time events and in-game cinematics. 
- Focused on adding vocal exerts and some dialogue lines to in-game cinematics and vignettes.
- Integrated dialogue assets into the middleware software and into the localization tool. 
- Quality control for dialogue assets.
- Audio editing. 
- Managed assets so they would have all the appropriate final vocal processing for game characters. 
- Managed and organized assets for the localization team. 
- Fixed gameplay bugs that involved vocal exerts and dialogue lines. 
- Was involved fixing issues until the very end during the final mix of the game. 

Sound Design:
- Managed to use proprietary tools and the proprietary game engine.
- Mainly focused on implementing Foley to animations for gameplay, vignettes and in-game cinematics. 
- Worked on the sound design for some game characters including sandminions and symbiotes.
- Implemented environment sounds to game objects and to specific scenes through sound emitters and prefabs. 
- Added haptic events to animation
s. 



 

GAMEPLAY TRAILER:

© 2024Mitchell Kenney

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